Workshops: August 17, 2017

 

Designing research studies with the Ncredible Framework

9am-5pm, $349 (includes lunch, snacks, and beverages)

 

Integrating accessibility across the design and development life cycle

9am-5pm, $349 (includes lunch, snacks and beverages)

 

Finding a better frame: Telling more effective stories

9am-12pm, $149 (includes light breakfast, coffee, and beverages)

 

Hypothesis Trees: Divergent thinking to solve real problems and meet business goals

1:30-4:45pm, $149 (includes coffee, snack, and beverages)

 
 

Conference: August 18, 2017

 

8:30–9:00

Check-in

Coffee, tea, and snacks

9:00–9:15

Welcome

9:15–10:00

Keynote

Building (and sustaining) an inspiring design culture

Russ Wilson, Director, Cloud UX, Google
View slides (PDF)

10:00–10:45

Talk

Telling stories for social change

Moira O’Neil, Senior Researcher & Director of Interpretation, FrameWorks Institute
View slides (PDF)

10:45–11:15

Break & breakout sessions

Putting user research data to work

Leah Ujda, Customer Experience and Professional Services, Widen Enterprises
View slides (PDF)
 

The service shake-up: How service design is shifting the way we think about user-centered experiences

Roshelle Ritzenthaler, Design Strategist, Design Concepts
View slides (PDF)
 

Why my chatbot startup is still bullish on humans

Wes Garnett Jr., UX Designer, Kurbi Founder
View slides (PDF)

11:15–12:00

Talk

What is this thing and what does it do?

Karl Groves, Accessibility Advocate + Expert, Web Developer, Tenon.io
View slides (online)

12:00–12:55

Lunch

1:00–1:45

Talk

Effective and nuanced innovation with Design BETs

Tobias Ahlin, Lead Experience Designer, Minecraft
View slides (PDF)

1:45–2:30

Talk

Applying qualitative research practices to government initiatives

Meena Kothandaraman, Experience Strategist, twig+fish
View slides (PDF)

2:30–3:00

Break & breakout sessions

Salary negotiation for people in tech

Ashley Quinto Powell, Business Development Manager, Bendyworks
View slides (PDF)
 

Small but mighty: Why microcopy matters

Caroline Sober-James, Director of User Experience, Acumium
View slides (PDF)
 

The art of designing video games for learning and exploration

David Gagnon, Program Director, Field Day Lab at the Wisconsin Center for
Educational Research
View slides (PDF)

3:00–3:45

Talk

How design helps The New York Times build better stories

Meghan Louttit, Deputy Editor, Digital News Design, The New York Times
View slides (PDF)

3:45–4:05

Talk

Neon: Finding design freedom in a constrained medium

Thomas Zickuhr, Neon Lab, UW-Madison Lecturer
View slides (PDF)

4:05–4:50

Keynote

Are we responsible for the things we forget?

Emileigh Barnes, User Experience & Content Designer, formerly 18F
View slides (PDF)

4:50–5:00

Closing

5:00–6:30

After party, networking, and cocktails

2017 Partners