Workshops: August 17, 2017

 

Designing research studies with the Ncredible Framework

9am-5pm, $349 (includes lunch, snacks, and beverages)

 

Integrating accessibility across the design and development life cycle

9am-5pm, $349 (includes lunch, snacks and beverages)

 

Finding a better frame: Telling more effective stories

9am-12pm, $149 (includes light breakfast, coffee, and beverages)

 

Design thinking for living the good life

1:30-4:30pm, $149 (includes coffee, snack, and beverages)

 

Hypothesis Trees: Divergent thinking to solve real problems and meet business goals

1:30-4:45pm, $149 (includes coffee, snack, and beverages)

 
 

Conference: August 18, 2017

 

8:30–9:00

Check-in

Coffee, tea, and snacks

9:00–9:15

Welcome

9:15–10:00

Keynote

Building (and sustaining) an inspiring design culture

Russ Wilson, Director, Cloud UX, Google

10:00–10:45

Talk

Telling stories for social change

Moira O’Neil, Senior Researcher & Director of Interpretation, FrameWorks Institute

10:45–11:15

Break & breakout sessions

Putting user research data to work

Leah Ujda, Customer Experience and Professional Services, Widen Enterprises
 

The service shake-up: How service design is shifting the way we think about user-centered experiences

Roshelle Ritzenthaler, Design Strategist, Design Concepts
 

Why my chatbot startup is still bullish on humans

Wes Garnett Jr., UX Designer, Kurbi Founder

11:15–12:00

Talk

What is this thing and what does it do?

Karl Groves, Accessibility Advocate + Expert, Web Developer, Tenon.io

12:00–12:55

Lunch

1:00–1:45

Talk

Effective and nuanced innovation with Design BETs

Tobias Ahlin, Lead Experience Designer, Minecraft

1:45–2:30

Talk

Applying qualitative research practices to government initiatives

Meena Kothandaraman, Experience Strategist, twig+fish

2:30–3:00

Break & breakout sessions

Salary negotiation for people in tech

Ashley Quinto Powell, Business Development Manager, Bendyworks
 

Small but mighty: Why microcopy matters

Caroline Sober-James, Director of User Experience, Acumium
 

The art of designing video games for learning and exploration

David Gagnon, Program Director, Field Day Lab at the Wisconsin Center for
Educational Research

3:00–3:45

Talk

How design helps The New York Times build better stories

Meghan Louttit, Deputy Editor, Digital News Design, The New York Times

3:45–4:05

Talk

Neon: Finding design freedom in a constrained medium

Thomas Zickuhr, Neon Lab, UW-Madison Lecturer

4:05–4:50

Keynote

Are we responsible for the things we forget?

Emileigh Barnes, User Experience & Content Designer, formerly 18F

4:50–5:00

Closing

5:00–6:30

After party, networking, and cocktails

Partners